zgpu

Pay for results,not hours.

Coming soon

zgpu bills per delivered output: per finished job, or per second of output. You never pay for machines booting, models downloading, or GPUs sitting idle.

No paying for dead time.

Rent a GPU by the hour and the meter runs while it boots, downloads, sits idle and retries. Here, only finished work is billed.

Hourly rentalbilled for every minute
boot download output idle failed attempt output idle
zgpubilled per delivered output
output output
Illustration, not to scale.

How jobs run.

You package the work as a container. The network finds a card that fits, runs it, and hands back the result.

You send
a container, a command, requirements
Requirements
VRAM, card models, cached files
Pricing
per job, or per second of output
A machine drops out
the job runs again elsewhere
An owner starts a game
the job moves, never marked failed
Every attempt
recorded with the job
{
  "image": "registry.example.com/your-job:latest",
  "cmd": ["render", "--in", "/input", "--out", "/output"],
  "requirements": {
    "min_vram_mb": 12288,
    "gpu_models": ["GeForce RTX"]
  },
  "timeout_s": 900,
  "max_attempts": 3,
  "price": { "unit": "output_second" }
}
An example job spec. Rates are set at launch.

Be first in line.

Customer jobs open after the network has proven itself on real work. Join the list and we'll reach out when it's ready.

I want to

Helps us invite the right cards first.

The name you want on the board. Letters, numbers, _ or -, between 3 and 24 characters.

We'll email you when early access opens. Privacy